4 lane timing capability
26/09/2001 22:54 Filed in: News
This one I wanted to save for release 2.1, because with the way SRM2's timing routine was written, it would cause too much slowing down to check all 4 lanes reliable. But: every time an HO racers was interested in SRM2, he asked me if 4 lane timing capability was available. So, I rewrote the entire timing routine, which now checks all lanes on BIT level, and even managed to write a faster routine WITH 4 lanes!
While doing this, I also rewrote the hardware lane value checking routine (to store the values for each lane the first time you use the program), which is much more user friendly now.
While doing this, I also rewrote the hardware lane value checking routine (to store the values for each lane the first time you use the program), which is much more user friendly now.